Title: Legendary (Caraval #2)
Author: Stephanie Garber
Genre: Fantasy
Target audience: YA
Date Read: 22/10/18 – 2910/18
Rating: ★★★
Review:

I honestly thought this would be a 4 star read at least, and for the most part it was. It was really only the last few chapters that disappointed me but they left me feeling unsatisfied enough that it brought me overall rating down.
This book picks up pretty much exactly where Caraval leaves off, and follows Tella, who is drawn into a second round of Caraval in order to uphold her end of a deal to find her missing mother.
I really enjoyed the expansion of this world. We got to see the capital of the country the story takes place in, and I could really picture it. There was also an expansion of the mythology and history, and I really loved how this was woven into the plot, and some of the characters we got to meet as a result.
Like in the first book, I actually found the game itself a bit dull. The suggestion is that Caraval is usually much more general and it is only the two games described in the book that are tailored to individuals (Scarlett and Tella respectively). Still, it feels a bit of a stretch that so many people would play when there can really only be one winner, since the clues won’t make sense to anyone else.
I don’t want to give anything away so I’m going to be rather vague about what happened in the end that left me disappointed. It was mostly the revelation of Legend’s identity. It just… didn’t seem epic enough after all the build-up. Some readers will probably find the whole scenario quite romantic, but I just rolled my eyes.
The very ending was still compelling enough that I want to see the series through, but I can’t say that it is an all-time favourite.
3 thoughts on ““Every story has four parts – the beginning, the middle, the almost ending, and the true ending.” // Review of “Legendary” by Stephanie Garber”